WEEK 5 | Unity 101
In the contact, we talked about different types of prototype. In the exercise, we are challenged to write down the functional components of a car dashboard, as much as we could.
Then we tried to list down the functional components of a telephone and what is relevant to make a phone call. I only listed number buttons, headphones, wires, while some groups also mentioned electricity and radio etc. For the interaction, caller will press the button, pick up the headphone, listen to the phone and talk to it.
These exercises challenged me to think extra and break down my fixed knowledge I had with the items. For example, when asking what components are relevant to make a phone call, it's very easy to do it automatically because we made thousands phone calls before. However, it's difficult to list out every single component, step by step, of how to make a phone call. The exercise, using daily object, helped me to develop and brainstorm what I want to test on my next prototype. It cold be as simple as how users interact with the prototype's interface, and see how they react and respond to it.
This week's practical we finally got to learn to use Unity.
Some Unity's concepts:
- Unity is a 'Game Engine'
- A framework for creating 3D and 2D games
- It provide us with physic engine, 3D rendering engine, audio engine, graphical editor
I also tried to play around Unity and followed their Youtube tutorial on 'roll a ball' game, which taught me the basic interface and control of Unity.
Then we tried to list down the functional components of a telephone and what is relevant to make a phone call. I only listed number buttons, headphones, wires, while some groups also mentioned electricity and radio etc. For the interaction, caller will press the button, pick up the headphone, listen to the phone and talk to it.

This week's practical we finally got to learn to use Unity.
Some Unity's concepts:
- Unity is a 'Game Engine'
- A framework for creating 3D and 2D games
- It provide us with physic engine, 3D rendering engine, audio engine, graphical editor
I also tried to play around Unity and followed their Youtube tutorial on 'roll a ball' game, which taught me the basic interface and control of Unity.

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