Posts

WEEK 12 | Reflection

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(Image from https://www.infographicdesignteam.com/blog/important-elements-include-infographic/) The last week of class, we were asked to look back to what we did in the prototype process and reflect on the experience. At the beginning of this course, I was quite worried about coding and the process of come up new idea, since I am not really creative and good at coding. During the prototyping process, I think I could spend more time to observe my surrounding or neighbourhood, to get inspiration. I could even ask people around, what aspect of their life they want to improve, instead of just base on my own experience. It would give me more creative idea that suit different individuals. For developing the prototype, I think I spent too much time to worry about what I could show others and the appearance, instead of focus the interactions. Sometimes, people did understand my concept, but they don't really interact with the prototype, which make them difficult to give constructive fe...

WEEK 13 | Progress

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This week, I spent most of my time making the final prototype, which is made of a shoe box, foil and some cardboards. When I was brainstorming what to test in the final session, I really want to try my best to recreate the concept and show users how it operate. Thus, I decided to particularly test how users could take the essentials out and put it back, as well as how they open and close the device. I think this aspect is simple but possible to test.  I decided to stick some foil on the door and the side of the body. When the Makey Makey touched, the screen will show 'see you, have a great day!' It did not sense very well, but after adjusting the position and keep testing, it works. Also, I placed two wires on the screen to pretend touch screen function. When users hit that, the weather information will appear. On the Unity side, I decided to delete the essential images, since the physical elements already demonstrated this part. I also delete the 'yes/no' questi...

WEEK 11 | Set Base Design

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(Image from http://www.carolinaeyck.com/theremin/) In the first exercise in contact session, we were asked to come up concepts for consistently reproducing and representing 3D movement in space that allows a musical composition to be accurately played on a Theremin.    1. Use laser light to generate lines of particular notes    2. VR experience    3. Infrared technology to detect users' movement Pugh Matrix to compare concepts Base on the comparison, I think usability is the most important criteria to test because the experience of users determine if the concept is easy to uesr. The aim of generating the concepts is to enable user to play the Theremin with correct notes. Thus, I think accuracy is also an important aspect to test.

WEEK 10 | Experience Prototyping 2

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(Image from: https://theweekendedition.com.au/stumble-guide/miss-jones/) The week after the break, we came back and talked about the idea of the blocks that had given to us fews weeks ago. I came out with an idea that the blocks could attach to any item, especially important essentials, like wallet, car keys or phone. When one block attach to the item, the other one will can detect and sense the other's location. It blinks when they get closer and notify the users. Thus, users could able to find the items if they lose it somewhere in the office, at home, messy room... The second idea is sending colour messages and greeting. Users could carry it around or attach it on their phones. The block would glow with colours with LED light. Each colour represent different emotions and feelings. For example, blue means "missing you"; red means "love you"; purple means "take care" etc. So users can tell their family, partner or friends their mood and messages ...

WEEK 10 | Progress

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During the semester break, I spent some time to design my physical prototype with Makey Makey. Since I do not have a lot of time to develop the Unity part, I decided to go with what I previously code and create the interface control with cardboards and foil. I just used the materials I could found at home and a lot of cutting. I think coming up the idea of a physical prototype required most of my time, much more than the actual making time. How users suppose to interact with the prototype and motivate users to use the device. Instead of just having the buttons, I think it would be better if the users could interact by hand gestures or other movement. It can be improved by adding more physical elements or creative features that users can engage with.  Makey Makey is a really interesting and easy tool to use. It is really direct in using and operating. The only problem is to attach the wire to conductors and make them stay in places. Sometimes, the wire did not sense quick enou...

WEEK 9 | Experience Prototyping

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In this week contact, we had a little activity to test our experience on using the Slack app. We had 1 minute to find the information in Slack while walking around the obstacles. As we search, we must tap each numbered chair in circling the closest table between each chair. When I walked around the obstacles while searching the information, I can't really focus because the message in Slack are just a mess. I keep scrolling up and down, and did not think of other ways to find the information in other ways. I don't even consider to use the search function. I ended up can't find anything within the 1 minute. I think the time limit and people watching had made me feel more stress and panic. The activity tested the interaction between users and the Slack app while they are doing other task. It tested whether the interface of the app allow users to multi-tasking and the usability. I think Slack in general an unfamiliar app for me, compare to other messaging app. Thus, it ta...

WEEK 8 | Alternative Interaction

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Digital Game - Tetris The interaction of Tetris involves gamers' concentration to move the block left or right, and rotate into different direction to fill up the line. Once the line completed, the blocks will disappear and gamer score points. To control the movement of the blocks, gamers have to click arrow keys to control left/right and drop the block. Gamers also need to click space bar to rotate the block. The only thing gamer interact with is the keyboard, and perhaps the monitor. The keyboard can be replaced by alternative interaction method, such as implement a touch screen or game controller. 1) Use foot to control the direction. Put the arrow keys and other control keys on a mat and users need to step on it to control the blocks. 2) Move the tablet left/right to control the blocks. 3) Play the game with Lego blocks that connect with the digital game Communication Platform - Snapchat The main interaction of Snapchat is taking picture and send to someone else. Snapc...